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#9 Any good party must have a Fighter/Knight. It's like an unwritten rule. Thats all I have to say... |
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| | On topic: Wow, fighters are that important, bacause they're are one of the few people who can take a lot of hits... Off topic (not really, still related to ff1): Time to do some major overkilling..... so far in my save state of Fi/Rm/Th/Wm Garland: lv.15 Marsh cave (about to go to): level 2o something, possibly 30's..... I laugh at the wizards! |
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| | Single parties are silly, they mess up the plot of the game. That one character will be called "the four" and "the light warriors" all the way through the game, and you'll have three corpses lying around in every battle. We are talking about parties that are still fun to play. It is a game, after all. Both, actually. I just got the Mystic Key last night, so I got everyone tooled up and on level 11. Astos killed one of the Black Belts, but he always gets someone. Lucky I'm not the resetting type, so I carried on and beat him. There is no unwritten rule forcing us to take fighters. Not everyone likes swords... At this level, their defense is already better than the Thief's and the Healer's. I know, that is not difficult, but they seem to improve. Granted, my White Mage is very busy casting Invis and Cure all the time. |
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| | If you care that much then get an NES text editor and change it ![]() |
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