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#9 It definitely isn't possible in the GBA version as Chaos has 20,000 HP and nothing breaks the damage limit in that. As for the NES one, I imagine it's possible after casting a buncha buffs on one character... makes you wonder. |
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| | The NES version stopped at level 50 PS1 easy keeps the same growth rate all the way to 99, so he's gaining hits every 10 levels or so, up until level 99. I think it was 10 hits for a level 50 black belt on the nES version. 4hits at level 11, 6hits at level 23, 8 hits around the low 30s, and 10hits in the late 40s? And I thought he gained 2 damage(attack), 2 more hits every 10~ levels, and a higher critical rate every level even in the NES version? |
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| | I went completely insane with about thirty or so turns having my Master use Giant's Gloves while my Red Mage kept casting Temper. Knight and White Wizard kept them alive during the process. I absolutely promise that I did not edit this image in any way. ![]() As you can see, the damage cap was utterly shattered. With a bit more patience I believe this could cap 20,000, though the more you do it, the less your strength goes up: It could take well over an hour to buff his strength enough to do a one-hit kill. (I did quicksave a couple of times to look at the current damage potential) Short version: Yes, it's possible, and I fully intend to someday do it, record a video of it and show it to you all. But first I'll need to free some space on my hard drive to record the damn thing... |
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| | I guess I need to make a RM, RM, Th, BB party, and play through until BB is 99 on origins. But this shows what I was saying about DoS ![]() DoS characters are supposed to be set against the 1-50 leveling scale, but with more HP and MP growth(or so I've been told). Their damage "should" align their 1-99 scale to the original 1-50 scale. PS1 easy mode did not align to the 1-50 scale, and was a straight 1-99 scale, being 49 levels worth of growth, higher than any other version. If you used 30 casts of giant's gloves, and tempering... I would reckon my 99 BB on origins would do around 80,000 just as a guess. I'll try to experiment next time I play a little on the origins version. |
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| | The damage in the DoS version is huge compared to the NES version. Well, Chaos has 2000 HP in the NES version, and 20,000 HP in the DoS version. The highest damage I've been able to do against Chaos is 3599 HP, done by a Knight in FF Origins, the Normal difficulty. I think the Knight was on level 45 or so. Chaos has 4000 HP in FF Origins, though, so that isn't enough to OHKO him. Other high damage hits: 3807 HP damage against Marilith (in Gurgu Volcano), 5368 HP damage against a Goblin. Both done by a Knight. The highest damage my White Wizard has ever done is 1255 HP damage against a Goblin. |
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