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#9 me thinks these are good places to die(most of these places I've had one member get KOed, but not all 4): - Upgrade to ogres just over the bridge - Undead outside/in the marsh cave, think you can get 9 outside and stun/paralyze - Wizards(high attack power, but not terrible hard) - Sailing to somewhere other than melmond and especially if you get the canoe and go searching(river monsters are... rough) - The ice cave, take your pick of Fire3/Bane/Birds-Stone/Undead-Stun(2x full party KOed here )- Wraiths/Ghost models in the sea shrine.. TONS of attack - Warmech That's about all I can think of offhand as tough jumps. |
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| | I'm not sure if I got a game over once in the Marsh Cave during my first game. On other games, I've got a game over several times in the peninsula NE of Pravoka and in the Ice Cave. IIRC, my Fighter/Black Belt/White Mage/Black Mage party didn't get through the Ice Cave alive until my 7th try or so, and that was in the WSC version. That was extremely frustrating. My Fighter/Thief/Red Mage/White Mage party made it through the Ice Cave without ever dying, though. |
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