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Dahveed
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As a fan of magic users, I gotta go with the black mage. I remember hearing one guy who is a huge fan of this game claim that a level 50 black mage can beat the game by himself.
Old 08-17-2007, 09:51 PM
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LXX
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In NES: Fighter/Knight has the best armor and he is doing most damage.

In DoS: Monk/Master is incredibel strong! Giant Gloves+Temper+Haster=MEGA DAMAGE

In both versions: White Mage. Magic is VERY helpful...
Old 08-20-2007, 08:15 PM
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Psychotic
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Fighter/Knight all the way for me. My parties usually include a couple. Their only weakness is the cost of their equipment, really.
Old 08-20-2007, 11:36 PM
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Dionysus
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The one time I played through the game (the PS1 version), I used a knight, a monk and white mage and a black mage. Out of those four, I don't really have a favourite; I found them all to be integral for the entirety of the game. The monk could dish out more damage than the knight as the game progressed, but, if I remember correctly, had weaker defense. Obviously, the black mage was essential against the element-orientated enemies, but I remember Flare not doing a great deal of damage to the final boss - in contrast to the monk and knight's physical attacks, anyway. It was the same for my white mage and Holy, although I highly doubt I would have pulled through the numerous dungeons without her curative spells.

I plan to use the red mage and the thief instead of the white and black mages when I play the PSP version.
Old 09-05-2007, 06:55 PM
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ValiantKnight
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Original: Fighter and Red Mage, Thief too
Playstation: Fighter and Red Mage
Playstation Easy: White/Black mages and black belts shine bright. Although it is easy version
DoS: Mages are kinda good, Fighter still strong, Black belt turned into a wimp completely. His damage formula got severely weakened, his critical rate is lower, and his defense growth unarmored is even worse.

Fight/Knight spans all versions,

White Mages/Black Mages get hurt a little by lack of having anything to do in the original once they run out of magic charges. This is helped with item casts. White/Black get infinite charges mostly in Easymode, and the MP system in DoS solves the charge system somewhat.

Red Mage in the original was powerful enough that once he ran out of magic, he could still contribute before item casts. He benefits the same in DoS and Easymode, but in those versions the black/white don't have a disadvantage anymore.

Black Belt in the original was ok, but fighter was much better at lower levels. In easymode he becomes crazy at high levels. In DoS he is severely weakened.

Thief in the original could run well, and Ninja was nice. In easymode he does not scale as well as black belt and other mages. In DoS the thief has a massive offensive improvement early on(a better rate of increase on his # of hits formula), making him much more powerful and a better choice than a black belt. After the original, thief lost his incredible 2nd position running ability.

Old 09-05-2007, 07:24 PM
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cloud21zidane16
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Red Mage, same reasons as everyone elses.
Old 09-07-2007, 02:25 AM
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Zechs
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Monk, Fighter and Thief. Monks more particularly. They are the best fighters when they class up by Bahamut.
Old 09-10-2007, 10:43 PM
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I'm surprised by the responses so far. I thought it would be unanimous in favor of the fighter.
Old 09-11-2007, 05:54 AM
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