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#1 Just picked up the PSP version of FF1 on my lunch break at best buy. Being a smart little light warrior myself i also brought my PSP in the car today anyway, started her up and everything is as explained so far. I only got to the pirate fight and got the ship, but all is well. the game is MUCH, repeat, MUCHHHH easier then the original NES. about as i remember the PS/GBA version being... lets hope that new end dungeon is as hard as they claim I put an NES emulator on my mobile phone a few months back and recently beat the original FF1(again) so i think im still remembering how hard that one is. anyway, one thing i noticed, and i wonder if i just missed this for the past 20 years. I chose 2 black mages and when they both reached lv2, they had different stats?? they both had the same equips but one BLM had more HP and MP while the other had more INT. what?! i dont remember different stats on the same class in ff1 does anyone else? |
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| | so difficulty about the same as DoS/origins? No multiple difficulties. To answer your question, at every level up it is randomized how your stats increase, at least it was in the original NES FF. I know one strategy was to save state before a level up and reset until you get the best stats. if repeated enough times, your characters get REALLY good. |
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| | I believe the original formula(first learned it from reading on here, or in a walkthrough.. maybe it was Unne's or someone else), goes like this: On level up: Increase HP 1, 2, 3, 4, 5 or 6 Increase each stat by 0-1 individually *If* this is a HP level, increase HP another 25 In Theory you could get a "HP" level with 31hp, and all stats + 1 or you could get a regular level with 1hp and no stats. Spell charges were fixed amounts though... and a lvl 3 BM should have the same as any other lvl 3 BM. They seem to have changed that in the new versions though. |
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