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rubah
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Draw the Drapes
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Location: Now Destiny is done.
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Carrying on into the next room, ignore the chest (it's empty) and head to the upper right corner. Go through the door to a Fuuma Shuriken and Partisan spear.

Try to leave out the uppermost room (straight up from the chest). Who should accost you but Gilgamesh!?

Gilgamesh: LVL 53
HP: ????
MP: 2000
STR: 60
DEF: 10
EVA: 0
MAG: 1
MDEF: 15
Steal: Gauntlets, Hi-Potion

After you fight a while, he'll get chatty. His attacks aren't too difficult at all. You might not even need to buff (but of course I'm overlevelled so my perception is skewed )

After he chats a bit, he starts bragging about his unstoppable weapon. then GILGAMESH MORPH

Gilgamesh Pt 2: LVL 67
HP: ????
MP: 9000
STR: 50
DEF: 20
EVA: 0
MAG: 0
MDEF: 10
Steal: Genji Helm <-- STEAL THIS.

His super weapon is ah. . . less than stellar. It's so bad in fact that. . .

Well I won't say, but you have to feel kinda sorry for the guy!

Go back and save, equip your genji helm if able, then head up to take on the Man Upstairs.
Ex-death has some evil scheme hatched, so engage him in battle to put it to a stop!

Exdeath LVL 66
HP: 32768
MP: 32768
STR: 58
DEF: 25
EVA: 10
MAG: 0
MDEF: 25

Steal: Judgment Staff, Elixir

This guy is pretty annoying. He will barrage you with debuffs. Dispel, 100G (G as in gravity) etc. He also has an annoying move that switches your rows.

When he's not breaking down your defenses, he might be hitting you with pretty strong physical attacks, or doublecasting magic. He likes to use Zombie breath, so don't let anyone get too close to 600-1000 HP (or just keep some holy waters around)

After the battle, Exdeath will continue to put his evil plans into motion.

Whatever he does, you get flung in front of. . . Tycoon Castle? Might as well go in. The Chancellor makes a big deal out of Lenna and Faris being back, and Bartz and Krile get a little. . neglected. Krile runs up to the balcony, so follow her, then leave the castle.

Bartz recalls his dear chocobo Boko, so head to the west and north into the cave (does this landscape look weird to you or is it just me?). You'll be introduced to an... ahem friend of Boko's whereupon you will be allowed to mount his feathery back. . . I'll just stop here

Go ahead and run back up to the castle then vaguely north/northwest as you are able. You'll notice the town of Tule (you can go in there if you want). Go past it to the west and enter the little pass that is there. As you ride through, an earthquake will tumble you down!

In the hole in the ground resides ANTLION

Antlion: LVL 34
HP: 8100
MP: 1000
STR: 48
DEF: 20
EVA: 10
MAG: 0
MDEF: 20

Steal: Hi-Potion

Just don't summon Titan (immune) or Catoblepas (also immune) and he shouldn't be too hard. A simple party of Fighters + black/time/summon magic should suffice.

After the battle, try to figure a way out of the hole. I dare you. Sooner or later, someone will lower a rope down to you, just out of your grasp. Hilarious antics ensue.

Anyways, you get one of the princesses back in your party ^_^ But Krile has. . . a splinter? Hm, that doesn't seem suspicious at all. (SPOILER) There was totally not a stick that followed you around in ff3 that turned out to be a bad guy, and Ex-Death is totally not a tree, MADE OF WOOD. ahahaha of course not.

Carry on your chocobo riding to the south, whereupon you will find a small cave. WHOA this cave looks familiar, but not from world 2!

Ghido delivers a bombshell.
Our friend Exdeath shows up and delivers a few more!

After that, you get blasted to kingdom come the Library of the Ancients. Ghido is pleased that such an important library is so close, and your party is surprised that the scholars from Surgate are already there!

FINALLY THAT BOOK GETS PUT BACK TOGETHER. It's about time!

We need four tablets to break the seal on the legendary weapons.
1) Rests alongside spirits of the past, blessed by the soil (dead people, earth, burial!)
2) Rests within an island shrine, kissed by wind (the wind shrine!)
3) Rests beneath the Ocean floor, engulfed by flames (submarine!)
4) Rests beyond the river's torrents, protected by water (waterfall, istory falls!)

and there's a vague notion that some things to help you are also sealed: Holy, Flare, Meteor, Leviathan, Bahamut.

Ghido instructs you to start with the pyramid in the Desert of Shifting Sands, which as you remember, is located very conveniently close to the Library of the Ancients. The scholars have some interesting tidbits: There is a town that was sealed into the interdimensional rift which should be showing up; that town sells magnificent supplies; the four tablets are protected by gargoyles.

Go up to the roof and learn Mana's Paean from the Scholar on the right. The pot next to the door still heals you completely

Head to the west, and you will enter a grove. What should rest there but the Guardian Tree? Your warriors reflect sadly on the people gone from their lives.

In the desert, Bartz discovers the sands have stopped shifting. You can just walk across it. Walk across (ignore the pyramid) and go through the forest at the top to visit Moore. A little kid tells you the locked shed is no longer locked, so go around the pub and down to the shed. From the barrels in front of the shed, go down 8 steps, two left, six down, two left, then all the way down. A wizard will appear before you and offer the choice of the Brave Blade or the Chicken Knife. The Brave Blade starts off pretty good, but if you ever run, that ruins it for you. The chicken knife doesn't start off as high in stats, but it can only improve (with Escapes).
Old 03-06-2009, 04:00 AM
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rubah
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Draw the Drapes
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Location: Now Destiny is done.
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Head for the pyramid in the middle of the desert between the Library of the Ancients and Moore. As soon as you enter, you should espy two stone gargoyles sitting conspicuously right in front of you. Try to go through the door to initiate battle.

Gargoyle x2 LVL 33
HP: 5000
MP: 300
STR: 58
DEF: 13
EVA: 10
MAG: 50
MDEF: 2

Steal: Phoenix Down, Potion.

These guys would be straightforward if not for a nasty trick they have about regenerating. You absolutely must kill them either right together, or almost right together, because they will simply pop back into existence if you don't.

After the battle, there is nothing outside the pyramid, so head inside. Keep in mind that a lot of the monsters here are undead, so fire and curative magic work nicely. (Dancing not so much)

Ignore the first door and go down the hallway to the left. Push the left and right switches and carefully walk through the spikes. Fall into the sandfall and touch the chest for a monster attack. You'll get an ice shield. Don't linger here too long, there is a hole in the wall that excretes snakes, which you will inevitably have to fight. Go back up and you'll be on the other side of the sandfall. Go right and around and notice the button to stop the sandfall, but quickly go up instead of left and around into a room with hidden passages and a snake hole. Keep going to an inner room with a sarcophagus. Touch that and you'll fight a Grand Mummy. (Mummy=Poobah?)

The sarcophagus opens and a Cursed Ring awaits you inside. If you can win your battles in 50 seconds or less, this is a good thing to equip, else you'll be getting a lot of Game Overs. It has very nice Defense, but the Doom effect is pretty annoying. Head back to the button, and press it and go back to where you started.

Go through the first doorway you originally passed and into the next room. You'll be locked into a little passage with some Asps. Hit the first and last switches to proceed (hit the middle one to go back)

In the next room, go through the doorway to the chests. They all have monsters in them. The one in the middle contains a Flame Shield. There is a Power Sash next to that and a White Robe on the right.

Head to the right. Notice the spikes at the bottom of the floor. When the floor turns white, you will slide into them. Cross then the floor is grey. They're poison spikes, btw. Cool, I know right?

(this post brought to you by not having internet at OHare airport)
Old 03-23-2009, 04:45 AM
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