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#1 This is a city template I've created that might prove useful for when you wish to either create or edit your existing cities. As far as I can tell, the template is accurate, but being human, I've likely made some mistakes. If you happen to find any, simply post here or PM me detailing the issue. Anyway, I hope you enjoy. ![]() NOTE: I realize that there are many values already present in the spreadsheet; however, these are here so that if the comments are not as useful as I thought them to be, you might be able to see how the values are strung together through example. UPLOADED REVISED, CORRECT VERSION. USE THIS ONE. Last edited by Nominus Experse; 10-31-2008 at 02:35 AM. |
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| | I found that I had forgotten to include the fishing, caravan routes, planned housing, and police proficiency training fields. These can now be found in the spreadsheet. ======================================== ================================== EDIT: I've revised the spreadsheet so that it's more flexible to how exactly you wish to arm your military forces. I have also cleaned up various parts of the spreadsheet, so that it might be easier to read and understand. Such a sheet is available in the first post. Last edited by Nominus Experse; 12-07-2007 at 10:40 AM. Reason: Revision |
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| | To change a value in anything, simply click the cell (the box), and then enter in a number. Armenent costs and whatnot ought to be calculated automatically. |
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| | OpenOffice.org: Home Also, I'll soon be uploading a revised spreadsheet containing notes on how to enter in everything, for those of whom are confused. |
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| Administrator | I noticed you've neglected both light cavalry and archers in the garrison area, at least in the regard of calculating the recruitment cost of all soldiers. EDIT: Also, you double the cost of military training - it's an extra gil per soldier, not 2 gil. |
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