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  #41 (permalink)  
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edczxcvbnm's Avatar
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That makes more sense...how many people can we cram onto ships then?

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12-06-2007, 04:59 PM
  #42 (permalink)  
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Behold the Void's Avatar
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Ship passengers are equal to twice the number of crew, lemme add that to the thing real quick, I apologize.

Also, you can delay ship production. Normally, a full ship is built every season, but you can delay it and continue to increase its size. So if, for example, you could make a 50 crew ship and want a 100 crew ship, delay for one season and you can make that instead.

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12-06-2007, 05:15 PM
  #43 (permalink)  
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So would ships we claim to have when creating our cities be built right away for immediate use or would we have to wait one season before we can set sail?

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12-06-2007, 05:44 PM
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I believe that everything created in the original thread post is created as of that post.

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12-06-2007, 07:09 PM
  #45 (permalink)  
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Yes. If you have facilities to breed chocobo, create airships, or whatever, you can have one season's of production immediately.

Also, clarifying taxes. Regular citizens provide income, police and soldiers cost upkeep and do not pay taxes.

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12-06-2007, 08:00 PM
  #46 (permalink)  
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For further clarification purposes it's 1g for weapon and 1g for armor for light gear, and 2g per weapon and 2g for armor for heavy gear.

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12-06-2007, 08:43 PM
  #47 (permalink)  
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I added prices for Barracks, so that you can free up normal housing to increase your taxpaying population. If you start with enough Barracks, your normal population will max out. You still need to feed everyone, of course.

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12-06-2007, 09:37 PM
  #48 (permalink)  
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More questions XD What can I say? I think long term and want to make the best most strategic move possible to start instead of learning new things down the road.

So what is the max citizenry population?
Does your population ever increase on its own due to citizenry offspring?
Is there a max barrack limit?

Thank you

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12-06-2007, 09:52 PM
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