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| Cid's Knight |
#1 THIS IS NOT A THREAD ABOUT WHICH CHARACTERS SHOULD BE IN DISSIDIA 2 Now that most of us have played this game pretty thoroughly, what are you hoping to see in a sequel (if they ever make one) gameplay wise and other things like whether is should be on a real console or stick to the PSP? Any characters that need improvement? Nerfed? Changes to the Summon system? Battlegen? Equipment system? Music? |
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| Cid's Knight | I really don't think anything more than one on one would work in the battle system. Toggling the target system is a pain in the ass as it is in the game and god knows multiple player on player battles are so chaotic that it would be like a game of GG:Isuka where you can't tell what the hell is going on half the time til two players are dead and its back to a one on one match. Just throwing in Terra, Kuja, Ultimecia, and Kefka would create a pyrotechnic show that would blind you. I'll post my own thoughts on what I would like to see later, when I'm in a better mood. |
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| Cid's Knight | Fair enough. ![]() I'll be a bit more realistic... just a little. ![]() I agree on a better organization table for the items and equipment. Its been taking me ages to sort through the lists to get to one item... Give the remix treatment to all the games and perhaps use some of the Black Mage material. I would also welcome using more of the in-game music but move away from using some of the battle themes for them. Red Wings, Rebel Theme, and Bombing Mission are easily my favorite battle themes to use in the game, I would love to fight with tracks like Theme of Love, Aria di Mezzo Carattere, Not Alone, and the Sorceress Parade theme playing in the background. Minor fanboy changes. Terra can use swords and armor in VI, why not in Dissidia (without the aid of an ability)? Also, what's with all the Ice Magic, her element was fire. Why does Emperor Mateus get to use swords? Little things like this but most are minor and it hardly ruins the game, just makes me realize how much of a fanboy I really am. Speaking of equipment, I definetly want more or the armor sets that give effects, perhaps create a few that are character exclusive... Re-balance the cast. WoL - Needs better magic, have it move faster but do less damage. Its purpose should be to distract or delay opponents long enough for him to get at close range. He also does not need a follow up HP attack with every single combo... He's horribly lethal in close range, even when he's not in EX-Mode. Garland - Make Blaze criss cross so it doesn't leave him completely open. He also needs follow up HP attacks with his Brave attacks. Firionel - More aerial options, they don't have to be good but can they at least be useful? His magic is pretty crappy but what makes them worse is how easy they are to get around, he needs at least one attack that can knock opponents into the ground where he has the advantage... Emperor Mateus - Allow him to have more traps on the screen. He's fun to play with but his inability to turn stages into "playgrounds of doom" hurt him. If not in his normal form, at least let his EX-Mode be able to set up twice as many traps with twice as much lifespan and range. Cecil - Needs HP combo follow up attacks, he's crippled for not having them and making most of his normal HP attacks ridiculously easy to dodge. Paladin form needs to be retooled a bit. Golbez - Needs to be nerfed, at least make his attacks completely negated by blocking the first part. His laser attack (where he punches you and creates several beams of laser immediately behind you) is almost completely unblockable since you can block the punch but the lasers will still hit you since they appear above you. My friends Golbez ghost spams this move relentlessly. Not to mention that trying to dodge the move is really tricky and sometimes you find yourself dodging into the lasers due to the funky targeting system. Hell, half the time I find myself dodging into his secondary attack. So yeah, he needs to be nerfed... Bartz - Needs a few villain moves and mostly needs better long range options. ExDeath - A few more offensive moves that draw oppents into attacking him. Faster teleport. Terra - Make Tornado slightly faster, and improve her Meteor as it works only half the time, lower the damage though. I also feel she needs to have a minor Glide ability cause she is slow. She also needs a few more defensive close range options. Kefka - Needs to be faster. His trick magic is only useful if you can get distance or in most cases, even get the attack off. By the time he casts his Lightning and Fire spells off, two thirds of the cast have raped him to kingdom come. He's had one of the highest difficulty curves for me cause his slow attacks and movement speeds allow enemies to overcome him quickly... I still have characters that Kefka just can't win against without getting into EX-Mode as soon as possible. Cloud - Remove his EX-Mode ability that makes his attacks unblockable. I've got scrubs that make short work of good players by getting into EX-Mode with this guy. Its hard to dodge his aerial attacks due to the speed of his attacks and it gets frustrating watching Cloud use an aerial move that easily breaks your character and adds an insane amount of Brave to his attacks and then have him follow it up with Omnislash ver. 5 and instantly kill you in one fell swoop. I don't want to remove the combo or Cloud's excellent Brave damage cause frankly its all he's got going for him, rather I would just remove his ability that makes his EX-mode a close "I win button" Squall - Desperately needs at least one HP follow up attack. His HP attacks are easily dodged unlike his excellent Brave attacks. Against really good players, its almost an act of god to hit them with Rough Divide or Aerial Circle. His EX-Mode seriously needs to be reworked. I feel he easily has the lamest EX-Mode. Jecht - The speed of his attacks combined with his funky auto-targeting makes this guy unnecessarily brutal. He needs to be nerfed. I'm tired of having him above me (or below me) and having him be able to instantly teleport in front of me to do his combos because I happened to be in his "sphere of targeting influence" despite the gap in distance between us both telling me that its logically impossible for him to do that. I know the linearity of his attacks as well as being almost completely close range should justify this oversight but I really don't feel it does cause he has the opposite problem of Golbez. Instead of being unable to block his attacks, its almost impossible to dodge them. You can dodge but he just homes in on you while your character returns to a neutral stance. To be fair, Squall also has this problem but unlike Squall, Jecht seems to be able to pull this off with his HP attacks as well... Gabranth - Either needs his EX charge to count as a block (at least when he masters the move) or he needs better moves to keep opponents away from him. Much like Kefka, he needs so much prep time to get going that people like Jecht, Golbez, Bartz, and Terra can easily tear him apart before he has the chance to do anything. I only need his normal form to be a little more defensive. Anyone I haven't mentioned are people I haven't had enough time with. I may add more to the list at a later time. |
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| | There needs to be an option to make your characters stop saying things when they use their moves. I have nightmares about "Go Away!" "Go Away!" "Go Away!" "Go Away!" because I spam blizzard so much on Terra... Also, Squall needs slowed down drastically, it's so annoying that he can use that one brave attack when he gets above you and uses his gunblade like a jackhammer and then do it again, and again, and again, and again, and they find any random HP attack while you are still getting slammed into the ground and recovering, and decimate you. |
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