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#1 TODO: - Rest of the long hair (and uvmap that as well) - Bra straps tied in the back - Boot zippers - Figure out what's wrong with her waist/leg proportions - Subtractive-blend the visor - A higher resolution version of the texture (currently it's one single 512x512, cramming all this on one trying to promise some detail is tough) FAQ: Q: WHAT YOU USE MODEL!!! A: Blender 2.47 Q: WHATSITFOR!!! A: Half-Life, Quake 2 (yes), Quake III Arena, Star Trek Voyager: Elite Force, OpenArena, World of Padman, Last edited by leilei; 09-07-2008 at 05:11 PM. |
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| | i'm going to rig and animate her for quake2, then use the same rig and animation for exporting a md3 for nexuiz (yes nexuiz also supports md3 players with a framelist) the unreals would have to be through milkshape since blender psk exporters don't exist (md5mesh to psk exists, but md5 does not have normals)Last edited by leilei; 09-07-2008 at 05:11 PM. |
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