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leilei
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Default Yoko

TODO:
- Rest of the long hair (and uvmap that as well)
- Bra straps tied in the back
- Boot zippers
- Figure out what's wrong with her waist/leg proportions
- Subtractive-blend the visor
- A higher resolution version of the texture (currently it's one single 512x512, cramming all this on one trying to promise some detail is tough)

FAQ:
Q: WHAT YOU USE MODEL!!!
A: Blender 2.47

Q: WHATSITFOR!!!
A: Half-Life, Quake 2 (yes), Quake III Arena, Star Trek Voyager: Elite Force, OpenArena, World of Padman, Nexuiz, Unreal Tournament, (and if you're lucky) Unreal Tournament 2004
Attached Images
File Type: png yokowip7.png (82.1 KB, 50 view)

Last edited by leilei; 09-07-2008 at 05:11 PM.
Old 09-03-2008, 01:26 PM
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Momiji
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WOW! That's fantastic!
Old 09-03-2008, 03:09 PM
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Hsu
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How do you get it to all of those formats with animations through Blender?
At least for Nexuiz... it doesn't seem like anyone has any success with smd->zym with animations using Blender
Old 09-03-2008, 04:13 PM
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leilei
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for nexuiz, i'm not going to do zym
i'm going to rig and animate her for quake2, then use the same rig and animation for exporting a md3 for nexuiz (yes nexuiz also supports md3 players with a framelist)


the unreals would have to be through milkshape since blender psk exporters don't exist (md5mesh to psk exists, but md5 does not have normals)

Last edited by leilei; 09-07-2008 at 05:11 PM.
Old 09-03-2008, 04:33 PM
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scrumpleberry
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Gorgeous. The hair looks a lot better than the last model you posted. Excellent stuff.
Old 09-03-2008, 05:11 PM
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Mirage
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Maybe a bit low detail for UT04, but it should look ok compared to the UT characters :p
Old 09-03-2008, 05:51 PM
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DK
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LOVE <3
Old 09-03-2008, 08:16 PM
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KoShiatar
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The face is really pretty.
Old 09-05-2008, 01:01 PM
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