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rubah
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Former Staff
Draw the Drapes
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Location: Now Destiny is done.
#129
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Carrying on into the next room, ignore the chest (it's empty) and head to the upper right corner. Go through the door to a Fuuma Shuriken and Partisan spear.

Try to leave out the uppermost room (straight up from the chest). Who should accost you but Gilgamesh!?

Gilgamesh: LVL 53
HP: ????
MP: 2000
STR: 60
DEF: 10
EVA: 0
MAG: 1
MDEF: 15
Steal: Gauntlets, Hi-Potion

After you fight a while, he'll get chatty. His attacks aren't too difficult at all. You might not even need to buff (but of course I'm overlevelled so my perception is skewed )

After he chats a bit, he starts bragging about his unstoppable weapon. then GILGAMESH MORPH

Gilgamesh Pt 2: LVL 67
HP: ????
MP: 9000
STR: 50
DEF: 20
EVA: 0
MAG: 0
MDEF: 10
Steal: Genji Helm <-- STEAL THIS.

His super weapon is ah. . . less than stellar. It's so bad in fact that. . .

Well I won't say, but you have to feel kinda sorry for the guy!

Go back and save, equip your genji helm if able, then head up to take on the Man Upstairs.
Ex-death has some evil scheme hatched, so engage him in battle to put it to a stop!

Exdeath LVL 66
HP: 32768
MP: 32768
STR: 58
DEF: 25
EVA: 10
MAG: 0
MDEF: 25

Steal: Judgment Staff, Elixir

This guy is pretty annoying. He will barrage you with debuffs. Dispel, 100G (G as in gravity) etc. He also has an annoying move that switches your rows.

When he's not breaking down your defenses, he might be hitting you with pretty strong physical attacks, or doublecasting magic. He likes to use Zombie breath, so don't let anyone get too close to 600-1000 HP (or just keep some holy waters around)

After the battle, Exdeath will continue to put his evil plans into motion.

Whatever he does, you get flung in front of. . . Tycoon Castle? Might as well go in. The Chancellor makes a big deal out of Lenna and Faris being back, and Bartz and Krile get a little. . neglected. Krile runs up to the balcony, so follow her, then leave the castle.

Bartz recalls his dear chocobo Boko, so head to the west and north into the cave (does this landscape look weird to you or is it just me?). You'll be introduced to an... ahem friend of Boko's whereupon you will be allowed to mount his feathery back. . . I'll just stop here

Go ahead and run back up to the castle then vaguely north/northwest as you are able. You'll notice the town of Tule (you can go in there if you want). Go past it to the west and enter the little pass that is there. As you ride through, an earthquake will tumble you down!

In the hole in the ground resides ANTLION

Antlion: LVL 34
HP: 8100
MP: 1000
STR: 48
DEF: 20
EVA: 10
MAG: 0
MDEF: 20

Steal: Hi-Potion

Just don't summon Titan (immune) or Catoblepas (also immune) and he shouldn't be too hard. A simple party of Fighters + black/time/summon magic should suffice.

After the battle, try to figure a way out of the hole. I dare you. Sooner or later, someone will lower a rope down to you, just out of your grasp. Hilarious antics ensue.

Anyways, you get one of the princesses back in your party ^_^ But Krile has. . . a splinter? Hm, that doesn't seem suspicious at all. (SPOILER) There was totally not a stick that followed you around in ff3 that turned out to be a bad guy, and Ex-Death is totally not a tree, MADE OF WOOD. ahahaha of course not.

Carry on your chocobo riding to the south, whereupon you will find a small cave. WHOA this cave looks familiar, but not from world 2!

Ghido delivers a bombshell.
Our friend Exdeath shows up and delivers a few more!

After that, you get blasted to kingdom come the Library of the Ancients. Ghido is pleased that such an important library is so close, and your party is surprised that the scholars from Surgate are already there!

FINALLY THAT BOOK GETS PUT BACK TOGETHER. It's about time!

We need four tablets to break the seal on the legendary weapons.
1) Rests alongside spirits of the past, blessed by the soil (dead people, earth, burial!)
2) Rests within an island shrine, kissed by wind (the wind shrine!)
3) Rests beneath the Ocean floor, engulfed by flames (submarine!)
4) Rests beyond the river's torrents, protected by water (waterfall, istory falls!)

and there's a vague notion that some things to help you are also sealed: Holy, Flare, Meteor, Leviathan, Bahamut.

Ghido instructs you to start with the pyramid in the Desert of Shifting Sands, which as you remember, is located very conveniently close to the Library of the Ancients. The scholars have some interesting tidbits: There is a town that was sealed into the interdimensional rift which should be showing up; that town sells magnificent supplies; the four tablets are protected by gargoyles.

Go up to the roof and learn Mana's Paean from the Scholar on the right. The pot next to the door still heals you completely

Head to the west, and you will enter a grove. What should rest there but the Guardian Tree? Your warriors reflect sadly on the people gone from their lives.

In the desert, Bartz discovers the sands have stopped shifting. You can just walk across it. Walk across (ignore the pyramid) and go through the forest at the top to visit Moore. A little kid tells you the locked shed is no longer locked, so go around the pub and down to the shed. From the barrels in front of the shed, go down 8 steps, two left, six down, two left, then all the way down. A wizard will appear before you and offer the choice of the Brave Blade or the Chicken Knife. The Brave Blade starts off pretty good, but if you ever run, that ruins it for you. The chicken knife doesn't start off as high in stats, but it can only improve (with Escapes).
Old 03-06-2009, 04:00 AM
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