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Omecle
Swanky.
Location: Australia
#1
Default Texture Resolution and Memory Tiling

So, I am faced with a short-essay question for university, to explain in technical detail why we use texture resolution sizes that are multiples of 2 (e.g. 512x512px instead of 500x500px).

I know what I need to write, and I know a bit about memory tiling and how a video card works to process 3D objects and what is ultimately displayed on screen. But I am having a hard time finding where I can reference such statements to fully back up my claims.

Does anyone have any ideas of where I can look?
Old 10-15-2007, 10:17 AM
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