Personally, what i had in the last stages of the game was a Ninja because of his speed (first strike), and power (6000-9999), and for throwing Shurikans (9999). But a Knight is a good choice of attacker too.
Then i had a Dragoon for his high job level (80), which means high attack, and also for his jump command, which will avoid poweful attacks such as the last bosses attacks, and also deal 9999. A little trick i used here was to equipt him with a bloodlance (aswell as his other spear), so he would jump, and land for 9999 damage, aswell as healing himself for about 3000, meaning he can jump again straight away with no need for healing ever. The dragoon is quite lucky in that his Blood wepon is quite powerful.
Then i had a Sage and a Devout. A Devout is always better then a Sage for healing because of higher stats, and also higher MP in the higher level magics. But a Sage is better as your other chacter then a Magus, because your going to need two healers in your group.
Generally (during the final boss fights) that is one for Reviving/Arising characters whilst the other uses Curaga/Curaja (I would have the Sage do the healing in these situations, because the Devout has more Lvl 8 MP for Arising, and you may want to save the Lvl 8 MP for the Sage for Flare/Meteor). This is so you don't miss a turn of healing while you revive a character.
I hope that this helped! |