View Single Post
mihalis
mihalis's Avatar
Location: Lubbock, TX
#7
Default I am working on that right now!! ;)

Originally Posted by udsuna
Hell, if you're using the RPG2K3 engine, I could help you SCRIPT it a little. I don't know if you're aware of this, but a huge tip about overworld battles: there are only 8(if I remember correctly) encounter squares. Which explains that little area that has trolls that you can get to before the canal is made, if you remember. That strip of land extended into the same square that covers the Cresent area.

It just so happens that the overworld encounters are exactly the part of the game I am working on this minute! Actually, there are 64 encounter squares--8x8. However, many of them share the same monster groups, and I am using a world map and 16x16-pixel-tile grid to mark the regions off.. I have already got the troll spot and the giant/frost wolf/occasional tyro spot taken care of...

The way each region (and each dungeon floor)'s monsters are liad out is as follows:

4 groups that appear 12/64 times each,
2 groups that appear 6/64 times each,
1 group that appears 3/64 times,
and 1 group that appears 1/64 times... 4(12)+2(6)+3+1=64

If you WOULD like credit for helping me, you could work ahead and jot down the dialogues from every person/bat/broom/etc... in each town and dungeon throughout the game (these change periodically with events--ie. Dr. Unne, Sky Warrior bats, etc)...
Write me at djtrixen@yahoo.co.uk (my posting e-mail) and I will give you my personal e-mail as long as you do not give it to anyone else.

Anyhow, here's an update on what I've just finished:
*RUN battle command (Certain monsters do not allow you to run, and those that do are now based on party's average level, and probability, of course).
*Oasis (Desert patch near Onrac) now allows airship landing (as it is supposed to), while still selling the "Bottle" item (those of you who know RPG Maker will recall that typically the airship CANNOT land on events).

I plan to work on the Experience curve next--this is rather complicated and will take a while, but I managed to do it for my Dragon Warrior remake, so I will manage it here as well.

Thanks for your interest, folks! Knowing people are interested in this motivates me to keep working on it!!
Old 03-16-2005, 12:18 AM
mihalis is offline